Buddum chhh! (that’s the Monk tv show btw…)
I’m kinda looking forward to this new class! Though I’m wondering how the actual playstyle will fold out. I mean, they were looking at it to be more interactive, ya know, punchy kicky button tappedy, rather than the usual spell cooldown wack-a-mole game the rest of us play. But yeah guys, good times ahead! And the new talent system looks, um, interesting… I’m not sure I’m a fan of it just yet, cause it’s such a huge change. Maybe I’m in the minority, but it was a little fun plotting and planning your build to be a mad healer, or max dpser, or uber tank, or god of pvp… But from what I can see, it looks a bit overly simplified. Then again, the thing hasn’t even come out yet and it’ll likely change a bit before we get our hands on it… sooo… no worries just yet. What do you guys think about the new talents system?
Um i looked at the new talent system it confused me can yoh explaun it?
yeah, it’s a bit on the confusing side at first glance… but from what I’ve gathered, is that every 15 levels, you get prompted with a choice of 3 options. these 3 are like different flavors of the same icecream rather than 3 separate things. so, for instance, for a pally, it might be 3 different stuns mechanics. you’d pick only 1 of the 3 and when the next 15th level hits, you’ll have a choice of 3 new options. you can’t go back and pick up anything in the old set… so no double dipping.
basically… at level 15 you choose “A B or C”, then at 30 you choose “D E or F” and so on. you’ll be able to go back and change them individually with some sort of vendor item; just like with glyphs.
none of the options will be game breaking for you I don’t think, so it’s kind of a “your style of play” sort of thing.
that said, it seems like you will be choosing your role at some early point and I suppose you still keep the dual (duel?) spec thing as well. it’s very very odd and will kinda mess up things like mixed talent tree specs.
not sure if I’m 100% on board just yet, but we’ll have to wait and see.
I laughed, oh Adrian…..
Anyway, I love the new talent system as currently known for all my alts (that warlock one is SWEET) but of course, I hate the one for my main, a mage. The poly tier is the only good tier. The rest of it feels like it is gutting the three trees and making them resemble the paint plate for a toddler, colors EVERYWHERE, getting my fire mixed in with my frost.
I can handle losing Ice barrier to the other mages; it is a really good spell, but how dare they mutilate cold snap like that! That right there is part of why anyone would be a pve frosty, the insane burst from two frostfire orbs and two deep freezes in a row is amazing!
Ugh, I really hope those are just placeholders for now.
one of my all time fav shows… though after a marathon I think you tend to pick up a few of his ticks. XD
what?! peanutbutter in my chocolate! ’tis madness I say!
but I get what you’re coming from… though keep in mind, the blizzcon previews vs real releases tend to differ a bit in many regards, so who knows what changes are instore for these talents. heck, maybe they’ll just go bawlz out and make a “Rift-like” tree that’s like 100 feet tall… god that got confusing!
I like that they’re making it so you don’t have to go back to a trainer - I don’t know how many times I’ve been in the middle of something when I dinged and then it’s half a level or more before I remember “oh yeah, I need to go back to town!” and trudge off… Unless it’s something you just *have* to have NOW.
I do NOT like that it’s fifteen levels between talents. I’ve been playing long enough that it already seems like there are gaps where you’re going along doing stuff and doing stuff and not getting *better* at anything. There’s nothing new, no spells, no abilities, no talents, just grinding away. I don’t like that NOW, and really am not looking forward to a fifteen level gap.
Meh. We’ll see what they do with it, and, realistically we’ll live with it.
15 levels is a LONG time… especially in the later levels. maybe if it was every 5 or so, it wouldn’t be such an ordeal.
heh, and yeah, I’ve gone like many levels without remembering to train… good times XD
I like the new system. Sure it is fun to get a new talent every level when you level up , made me feel like I am getting stronger , but with the new system we gonna get those passives anyways without spending talents and this new style will let us choose which style we want to play.
For example I like my Arms warrior but it is not PvE viable as much as Fuıry…thats why I tend to get looked down on in raids. Hopefully with these now talents I can pick a better talents to make Arms warrior viable in raids like getting a CC or a burst skill etc without being force to go Fury.
Blizz surely takes a big step with the changes in this expansion and I am waiting for how the Monks gonna turn out without an Auto-attack. As long as I can remember, Auto-attack was the bread and butter of many class but Monks going to take a totally different approach which can either be the next big thing or it will be a huge fail and blizz will be forced to create a Monk Auto Attack animation set just to cover it up.
I like the idea of taking a step forward though.
dangit, they’re ruining my afk dps! XD
Is it just me or did some of those people at Blizz actually look at the DnD 3.5 rules supplements and go “Hey, this stuff is cool” then some ditz … I mean business graduate said “But its too complicated for our player base” and we get a mashup that goes back to first gen games with mostly grinding and no advancement except for bursts of too much at once.
Mind you, what happened to DnD between 3.5 and 4 was hellacious - I woant my computer games aka Diablo on my computer and my role-play [not roll-play] at a table with people I want to interact with %&*^%$%^@& it!!!ellevensies!!!!
hmm, dunno too much bout the DnDs… never got into it after my first grouping where I died within the first 3 seconds of play and remained dead for the rest of the evening… good times…
(the tabletop, not the game version… which I’m still amazed they’re releasing squeals to)
Rogue level 15 talent “Subterfuge: Your stealth breaks three seconds after dealing or receiving damage rather than doing so immediatly”
no….. just no…..
I can see it now…. AMBUSH PREPERATION AMBUSH BACKSTAB and before the rogue even unstealths your at 40% health and THEN they kidney shot you and then they blind you after you use your one CC breaker to get out of it then they backstab you again. Fair and Balanced.
yeah… I kind of hate rogues… >)
I forgot to add, then the rogue vanish-sprints and gets ANOTHER three seconds of free invisible attacking on you.
Monk! Argh! lol!
Yes, that’s the full extent of my mental capacity after that comic.
sweet! I broke your brians! XD