One of the things I tend to notice in my travels through games is the level of immersion offered by said games. They can achieve high levels by doing many things, such as perspective, story, interactions, familiarities, and even little things lying around like decorations or, food! Maybe not so extreme like in Fallout New Vegas where the hard mode makes you starve without eating for long periods, but more like WoW or even Forsaken Worlds, where cooking is a central part of the game. Well, not central so much as something that reminds you that you got to eat while giving you a little buff as well. Just like in the RLs. I really liked leveling the cooking stuff for the great benefits. And just like a real dinner, in raids, a food table can really bring a group together over a nice roasted beast with a fine chianti.
But then I look at this place far far away and a really long time ago and can’t help but notice the lack of delectables. Sometimes you will see some wine bottles laying about, but I don’t ever remember seeing just a nice turkey diner spread out. In fact, 99% of what my character consumes is in the form of stim, injection, missile, or medpack. Not exactly what I would describe as filling. So this is something I’d love to see expanded upon in the swtor universe! A cooking profession is always a good thing! It’s one of those extra little thingies that occupy your time with. A side quest sort of deal. And I think it adds that extra little bit of immersion that we all love so much. It doesn’t have to be fancy, but even making some vendor foods with a little buff would be nice. (Yeah, I know they have some that give Presence, but idk, it doesn’t really seem like enough.)
What do y’all think?
I know it wouldn’t get me to resubscribe lol.
lol, ouch! I guess it’s not a key component for success, but still, I think having an abundance of little things help to make a game great. that said, I think there needs to be a clear benefit for doing such tasks… take Skyrim for instance, you “can” cook, but the buffs from food vs the encumbrance just don’t even out. I think there was only one meal you can make that’s actually useful, the rest are just nice to look at but don’t benefit you at all. same thing with mmos and stuff, the cooking skill really needs to bring something to the table… err… so to speak.
*before reading* Bounty Hunter family :D (sorry, I just had a moment)
lol, yeah, that’s my BH Saltybill… one big happy family!
On the comic: You can buy food in Cantinas which boost hp regin and stam.
IDK, I’m prolly missing the point. I never used cooking skills that much cause I’m generally a healer. If i was low in hp, I just healed myself.
yeah, there were a few items, but nothing too exciting… a grilled porkchop here an there and mostly drinks… idk, maybe it’s a kickback to my wow days, but I really loved the variety of foods you could make. especially ones with wicked buffs.
since biochem is basically alchemy, I don’t see why we can’t doubledip on some buffs with the food.
I wonder, after many raids at the end game….how come my Jedi didn’t become addicted to his stims and need his ”fix” :D
But hey , it is space ! As long as I can have a Crisped Mon Calamari, I am fine with it :P
lol, like make the next stim 10% less effective than the last and lasts only half as long? that’s a good way to teach kids about drugs! XD
idk, I never thought of stims as a drug, rather an alchemic elixir or flask that you shoot into your eyes.
ps… you monster! calamaries are peoples too!!! >D