Uhg… Khem… How I hate thee…
Sure, he’s a big lunk and yeah, he’s got a little sass, but for the most part, he’s the worst companion in the sorcerer’s army. Aside from the never speaking Basic, (which is one thing that annoys me with the SW series, that the alien languages are gibberish, but that’s another story) Khem is sooooo huge that he’s always in your way. To make matters worse, for whatever reason, he tends to path from directly behind you, meaning that whenever you walk up to something or someone to interact with, he walks up behind you thus blocking your way. That usually results in you clicking on him instead, which comes to the pa-toot of this joke, that he always gives you some sass about eating your face or killing you in your sleep. Pretty nice friend huh? Still, when the time came, I ended up keeping the guy… lesser of 2 evils (those past ch1 or 2 will know what I mean).
Anyways, I really enjoy the companion development in this game. I guess that’s a bit of a BioWare specialty, but you don’t really see the same depth in other similar games. Sure, I suppose they could really push it further, especially with more individualized tailoring based on choices. But none the less, I really like how they put it all together. I’m hoping that with one of the “story patches” they’re promising for this year, we will get a lot more side quests and explore the interpersonal relationships between all the companions and your character.
Which all I guess begs the question, to what extent of relationship building do you want from your games? Let’s narrow that down to just MMOs for the purposes of argument, but for me, I can see it going a few different ways. On the one hand, you’d expect that having vast interpersonal connections with NPCs that are tailored to you and your progression would be very desirable. This is what I would want! BUT (that was a big but), it comes at a cost. See, there’s only so many programmers to go around. Time and money are resources that are not easily increased, thus they must be taken into consideration when going into any project. The more connections, the more quests, the more choices you make with the NPCs, the more programming time is required and the less time that goes to other areas. It’s a balance I’d suspect. However, the other side of that is stripping any kind of tailored relationships leaves the player with the feeling that the game is pre-scripted and not a tale of your own journey. While this seems fairly undesirable, it does free up a lot of programming resources to other fun things. So I guess it comes down to personal choice. I’d bet there’s a balance here somewhere, since either extreme doesn’t seem very practical… but what say you?
Doen´t it really depend on your choices that Zash takes over or not?
meh… up until the final quest, you can annoy them either way (though it’s best just to go for the +affection choices), but it’s the last decision that counts. kinda like those bad “which are you” survey games that you spend 10min filling out and then at the end it asks “so… do you like wizards or barbarians…” to figure out which D3 class best suits you. kind of a lame finally I’d say, but I didn’t really like the companion anyways…
I will say I ended up voting Khem. he gave me the puppy dog eyes… but I’d suspect that they will let you release the other to have both as companions in a future patch (well… that’s what at least 99% of us inqs are screaming for!)
Well… I am not really that into anything but agent… as long as I have Lokin commanding his biotech division of Imperial Intelligence, Vector pulling strings with The Colony (Kilik hives), Scorpio to seep through endless amount data of holonet, And Temple to come back to every evening…
And if everything gets screwed up some “chilly” place on Scilla to hide from the storm within the Ascendancy.
Just hope Minister of intelligence will find some way to survive and be in charge after that mess Star Cabal did, handed him the Black kodex after that SIS “fallen” Jedi took down Sith stalking me on their flagship. Old man was really good.
I had a lot of fun on my agent! very cool being able to sneak around everywhere (which is odd cause I hated playing a rogue on wow). though I wonder… do you think it hampers your leveling process? granted swtor isn’t a grinding game, I wonder if skipping through mob clusters causes you to be behind the rest of the other classes doing similar runs.
If Druds can make off-topic posts, so can I! (he didn’t in this comic thread but, you know, he’s got a reputation…)
Coffin, why dd you say you would recommend diablo 3 over fallout: new vegas? What didn’t you like about the latter?
lol! I don’t really mind.
Ok… let me start off with saying that Fallout 3 has been in my top 5 fav games for a while now. however, NV wasn’t made by the same people, the engine was lent out to another company to develop, so it didn’t have the same vibe for starts.
I think the biggest issue I had with it was that it played way more linearly than the previous one. sure, both had a “main quest line” but right out of the gates with FO3, you could just start running a muck in any direction you chose. you’d pick up sidequests as you went, and well, it was very bethesday. NV felt WAY too restrictive. if you started going around to some random place, then the big ol deathclaws would ruin your day. they used them like fences to keep players going in a certain direction. and to me, it wasn’t the “fall out” way. so… that’s basically my beef. I made it all the way up to the casino place and just couldn’t go further. I didn’t feel like there were enough quests/sidequests and I didn’t like being boxed in. I know my point of view on it clashes with a whole LOT of people (my buddy included), but to me it just wasn’t the same level of fun as FO3 and I just failed to get into it.
so yeah, to me D3 is a way lot more fun than NV. but to each their own. >)
I have a strange fondness for Khem. He is kinda slow and like a big lung but he is a good meat-shield… besides he scare those pesky thugs who annoy me :)
yeah, I guess he won me over in the end (choosing him to stay), but I loath having to use him as a companion.
which is fine, I’ve got my buddy Talos to keep me topped off. and I like discussing archaeology with him too. XD
Speaking of SWTOR, I wonder if they’re going to include an Abeloth storyline expansion. After all, Abeloth is supposed to break free in times of war in which both sides use the Force.
very good point! I bet if there were some lore attentive folks on the bioware staff, then we might see her show up as a raid boss or something!
nice catch!
(Further Reading)
Centerpoint station is intact… therefore Maw is still flawless shell of blackholes which prevents her reaching out.
Gravity so powerfull that it ripps part of the universe and folds it into itself is those sole thing neither side of the Force has no power over.
It is actualy ridicullously easy to kill even Abeloth in principle… just force her into ONE body, dump her onto a ship, equip it with Bakuran Hyperspace momentum sustainer (Bakuran invention designed to pierce interdiction fields, used to great effect during an attempted secession of Correlia from New Republic), disable hyperdrive safeties and set a course directly into black hole. Sustainer should get her sufficitently close to event horizont.
or just bounce a graviton particle beam off the main deflector dish… that usually does the trick!
Or get a Magog Point Singularity projector from Andromeda Ascendant a fire a micro singularity as projectile..